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{{tmpObj[k].text}}Koleksi Perpustakaan
This open access book examines the facilitation of pre-service and in-service educators’ research thinking that equips them to be responsive to the unfolding uncertainties of the 21st century, and to likewise prepare their own students. It addresses several key areas, including: articulating the contemporary need for research thinking across teacher education; showcasing diverse yet conceptua…
Koleksi Perpustakaan
From ancient skills passed down through imitation to the apprentice systems of ancient civilizations and onward to the formal vocational education systems of today, Technical and Vocational Education and Training (TVET) has existed for thousands of years. It has made significant contributions to society, the economy, and technological advancements throughout the course of human civilization. Wh…
Koleksi Perpustakaan
This book is the result of a collective effort that included institutions and researchers all over the world. We are grateful to all of them. The results were enriched with comments from participants in several meetings, including the intermediate online workshop, the IPD-JICA Employment Task Force Meeting, special sessions at the 2020 Jobs and Development conference, the 2021 LACEA a…
Koleksi Perpustakaan
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a univer…
Koleksi Perpustakaan
Cutting-Edge Innovations in Teaching, Leadership, Technology, and Assessment explores the dynamic and evolving field of education. This book is a testament to the ever-advancing landscape of education, examining four pivotal domains reshaping the educational experience. The first domain provides innovative teaching methodologies, and delves into the transformative power of active learning, gami…
Koleksi Perpustakaan
The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-bas…
Koleksi Perpustakaan
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project …
Koleksi Perpustakaan
The sudden shift to remote education in response to the COVID-19 pandemic created both a unique challenge and a unique opportunity. Students and instructors alike were required to quickly adapt to the digital classroom, adjusting methods, material, and pedagogical approaches on the fly. Bringing together twenty-five interviews from the frontline of emergency remote education, Voices from the Di…
Koleksi Perpustakaan
Educational systems worldwide are facing an enormous shift as a result of sociocultural, political, economic, and technological changes. The technologies and practices that have developed over the last decade have been heralded as opportunities to transform both online and traditional education systems. While proponents of these new ideas often postulate that they have the potential to address …
Koleksi Perpustakaan
Teaching in Blended Leaning Environments provides a coherent framework in which to explore the transformative concept of blended learning. Blended learning can be defined as the organic integration of thoughtfully selected and complementary face-to-face and online approaches and technologies. A direct result of the transformative innovation of virtual communication and online learning communiti…