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Despite technological advancements, the human operator is still the most important part of any production system. To increase productivity, quality, and effectiveness within production systems, ergonomics, the study of people’s efficiency in their working environment, is crucial. Ergonomics involves three pillars: physical, organizational, and cognitive. In today’s technologically competiti…
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Social creatures, like humans, solve problems together. Collective intelligence is essential in all organizations and societies if we want to resolve humanity's greatest challenges. This book explores how to deploy new practices such as crowdsourcing and online knowledge sharing. This title is also available as Open Access on Cambridge Core.
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Chan’s book explores the challenges in assessing experiential learning, deepens our understanding, and inspires readers to think critically about the purpose of assessment in experiential learning. Experiential learning has been studied and proven to be effective for student learning, particularly for the development of holistic competencies (i.e. 21st century skills, soft skills, transferabl…
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“The Curriculum of Everything advances as the eternal future in which artificial intelligence surpasses the human capacity to do but not that of understanding and feeling.” Now even the “father” of Artificial Intelligence worries even those bedrocks of being – understanding and feeling - may be at risk. Pacheco reminds us that “curriculum study is a normative question,” now necess…
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The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated. In today’s world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literac…
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The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the fie…
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This Open Access book presents the results of an interdisciplinary research program to utilize data from the multicohort German National Educational Panel Study (NEPS), which included over 100.000 participants in six nationally representative panel studies. Renowned researchers from the fields of sociology, psychology, educational science, economics, and survey methodology have used the (longit…
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This publication results from the research work undertaken by the partner institutions involved in the KA3-ICT Project Transversal Lifelong Learning Programme, Learn about finding jobs from digital storytelling(143429-2008-LLP-RO-KA3-KA3MP), with the main purpose of enhancing graduates' employability possibilities. For graduating students looking for a job it is perhaps harder than ever to meet…
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Buku ini diterbitkan guna dijadikan sebagai bahan referensi bagi para pembaca dan siapa saja yang membutuhkan, khususnya bagi mahasiswa yang mengambil mata kuliah Perencanaan dan Pengembangan Sumber Daya Manusia dan sesuai dengan bidang studi yang ditekuni. Dalam buku ini terdapat beberapa subjudul yang membahas aspek-aspek yang berbeda, namun secara umum berfokus pada hal yang sama, yaitu memb…
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In these uncertain and challenging times, we need to help gifted students find their purpose and work toward finding a passion in their work and life. These new perspectives are both brilliant and practical and represent a synthesis of wisdom and experience. The new perspectives address the need to identify and nurture diverse students using scenarios and simulations and an active involvement i…