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{{tmpObj[k].text}}Koleksi Perpustakaan
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a univer…
Koleksi Perpustakaan
Popularitas Hallyu dalam bentuk antusiasme penonton pada produk drama Korea serta genre musik K-pop yang menyapu dunia dalam satu dekade terakhir telah menjadi fokus dari berbagai penelitian. Karakter trans-nasionalitas terutama dari produk-produk K-pop telah banyak menjadi fokus riset di berbagai wilayah (Min 2023) terutama di Asia Tenggara (Siriyuvasak and Hunjoon 2007). Riset-ris…
Koleksi Perpustakaan
Rapid advancements in technology have had a significant impact on teaching and learning. Globally, we have experienced an increase in innovative pedagogies and disruptive learning spaces, which have transformed teaching and learning. Tremendous changes in educational innovations and methods have emerged over the last century, such as Open Educational Resources (OER), Mass Open Online Courses (M…
Koleksi Perpustakaan
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Government communication is a curiously neglected area of discursive analysis. No considered examination of the subject exists which provides either an account of the contemporary governmental landscape or an explanation of the common and divergent themes on both…
Koleksi Perpustakaan
The Covid-19 pandemic is having an undeniable impact on all the statements of society. Regarding teaching and learning activities, most educational institutions suspended in-person instruction and moved to remote learning during the lockdown of March and April 2020. Although nowadays many countries have progressively re-opened their educational systems, blended learning is a common practice aim…
Koleksi Perpustakaan
Three decades into the ‘digital age’, the promises of emancipation of the digital ‘revolution’ in education are still unfulfilled. Furthermore, digitalization seems to generate new and unexpected challenges – for example, the unwarranted influence of digital monopolies, the radicalization of political communication, and the facilitation of mass surveillance, to name a few. This volume…
Karya Tulis Ilmiah
Tujuan dari penelitian ini yaitu untuk mengetahui tinjauan secara hukum terhadap ASN yang melakukan ujaran kebencian di media sosial. Penelitian ini adalah penelitian hukum normatif, yakni sebuah penelitian yang mengacu kepada berbagai norma hukum yang selaras atau yang memiliki kaitan dengan judul penelitian. Teknik pengumpulan datanya dikumpulkan dari data primer serta data sekunder kemudian …