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{{tmpObj[k].text}}Koleksi Perpustakaan
This volume collects a series of theoretical and practical interventions in the area of blended learning globally. It aims to present pedagogues working in higher education contexts in the developing world with models of successful blended learning initiatives designed and implemented by committed educators working with student bodies characterised by unequal access to technology and connectivi…
Karya Tulis Ilmiah
Pandemi COVID-19 mendorong perubahan signifikan dalam tata cara pelaksanaan pekerjaan, termasuk di sektor kepegawaian. Untuk menanggapi hal ini, Presiden Indonesia Joko Widodo menginstruksikan penerapan sistem kerja Work From Home (WFH) dan pembelajaran online guna meminimalisir risiko penyebaran virus. Kantor Regional V Badan Kepegawaian Negara (BKN) Jakarta, sebagai bagian dari langkah adapta…
Koleksi Perpustakaan
Computational Intelligence (CI) is the theory, design, application, and development of biologically and linguistically motivated computational paradigms. Traditionally, the three main pillars of CI have been neural networks, fuzzy systems, and evolutionary computation. However, in time, many nature-inspired computing paradigms have evolved. Thus, CI is an evolving field, and, at present, in add…
Koleksi Perpustakaan
This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready t…