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Thomas Chiu’s book is one of the first to look at the impacts of artificial intelligence (AI) on K-12 education in two areas: AI education, and AI in education. AI education refers to teaching AI, and AI in education refers to using AI to support learning and teaching. Chiu examines the opportunities and challenges of these impacts for teachers and students, proposes a framework and a set of …
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This book operationalises the new field—EmLearning—that integrates embodiment and grounded cognition perspectives with education using the 4E approach as a guiding principle, which suggests that cognition is embodied, embedded, enacted, or extended. Chapters highlight empirical data, providing readers with research-based insight into the theoretical foundations of embodied cognition in lear…
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This book’s research is on online pedagogical approaches devised by teacher educators and researchers to circumvent a face-to-face curriculum delivery during the COVID-19 pandemic. The challenge faced by educators was that they were uncertain of how to use digital technologies in teaching, learning and assessment productively. This book reports on case studies on teaching student teachers wit…
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This open access book provides a systematic overview of experiences with Inquiry-Based Learning (IBL) and undergraduate research (UR) in German universities, covering both research universities (Universitäten) and universities of applied sciences (Fachhochschulen). Divided into three parts, the book starts with the principles and common practices of IBL/UR at all universities. Part Two discuss…
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This open access book examines the facilitation of pre-service and in-service educators’ research thinking that equips them to be responsive to the unfolding uncertainties of the 21st century, and to likewise prepare their own students. It addresses several key areas, including: articulating the contemporary need for research thinking across teacher education; showcasing diverse yet conceptua…
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From ancient skills passed down through imitation to the apprentice systems of ancient civilizations and onward to the formal vocational education systems of today, Technical and Vocational Education and Training (TVET) has existed for thousands of years. It has made significant contributions to society, the economy, and technological advancements throughout the course of human civilization. Wh…
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Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a univer…
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Cutting-Edge Innovations in Teaching, Leadership, Technology, and Assessment explores the dynamic and evolving field of education. This book is a testament to the ever-advancing landscape of education, examining four pivotal domains reshaping the educational experience. The first domain provides innovative teaching methodologies, and delves into the transformative power of active learning, gami…
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The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-bas…
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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project …