Koleksi Perpustakaan
This book examines how gamification is designed and implemented today, particularly within our transmedia world. This process requires balancing the narrative elements and the gamification mechanics used within the scenario that leads to the target objectives. Therefore, it is important to examine how exemplar case studies have been developed to learn from those implementations and advance this…
Koleksi Perpustakaan
Three decades into the ‘digital age’, the promises of emancipation of the digital ‘revolution’ in education are still unfulfilled. Furthermore, digitalization seems to generate new and unexpected challenges – for example, the unwarranted influence of digital monopolies, the radicalization of political communication, and the facilitation of mass surveillance, to name a few. This volume…
Karya Tulis Ilmiah
The purpose of this research is to know to find out the factors causing the problem proposal of stipulation civil servant identification number whose object are incomplete and problemsolving process proposal of stipulation civil servant identification number whose object are incomplete at Regional Office XIV BKN Manokwari. The type of research used in this analysis is descriptive research w…