Karya Tulis Ilmiah
Salah satu fungsi dari Aparatur Sipil Negara yang tertera dalam Undang-Undang ASN Nomor 5 Tahun 2014 yaitu sebagai pelaksana kebijakan publik dengan prinsip kualifikasi dan kompetensi yang diperlukan sesuai dengan bidang tugas. Selain itu, Undang-Undang ASN Nomor 5 Tahun 2014 menjelaskan bahwa manajemen ASN dilaksanakan dengan sistem merit, yaitu berdasar pada kualifikasi, kompetensi, dan …
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This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready t…
Karya Tulis Ilmiah
This study aims to see the effect of Selection, Job Ability, and Training on Performance at Regional Office XII BKN Pekanbaru. The population of this research is the civil servants in the Regional Office XII BKN Pekanbaru, which means 92 people. As for how to determine the number of samples using the census method, the entire population is used as the research sample. Data techniques used a…
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This Open Access book presents the results of an interdisciplinary research program to utilize data from the multicohort German National Educational Panel Study (NEPS), which included over 100.000 participants in six nationally representative panel studies. Renowned researchers from the fields of sociology, psychology, educational science, economics, and survey methodology have used the (longit…
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The use of advanced digital technologies such as 3D printing, advanced robotics, drones, big data analytics and artificial intelligence is spreading. These technologies have uncertain implications for labour demand. Affected workers may need to re-train to adapt to changing tasks or new jobs. At the same time, it is unclear whether or not advanced digital technologies encourage firms to invest …
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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researcher…
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This open access book provides a concise yet comprehensive overview on how to build a quality management program for hematopoietic stem cell transplantation (HSCT) and cellular therapy. The text reviews all the essential steps and elements necessary for establishing a quality management program and achieving accreditation in HSCT and cellular therapy. Specific areas of focus include document de…
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Games are a natural activity?we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment?plenty o…
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A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students? motivation and engagement in learning proces…
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The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escap…