Pencarian terakhir:
{{tmpObj[k].text}}Koleksi Perpustakaan
Meningkatkan penggunaan handphone selama pembelajaran di masa pandemi menjadikan siswa sangat terbiasa berinteraksi dengan gawai. namun, terkadang penggunaan gawai oleh siswa tidaklah tepat sasaran. Gawai yang seharusnya digunakan untuk belajar, tetapi digunakan untuk beraktivitas lain di luar kegiatan belajar. Game online salah satunya , Rasa bosan yang muncul selama diberlakukannya pembelajar…
Koleksi Perpustakaan
How do interacting decision-makers make strategic choices? If they’re rational and can somehow predict each other’s behavior, they may find themselves in a Nash equilibrium. However, humans display pervasive and systematic departures from rationality. They often do not conform to the predictions of the Nash equilibrium, or its various refinements. This has led to the growth of behavioral ga…
Koleksi Perpustakaan
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a univer…
Koleksi Perpustakaan
The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-bas…
Koleksi Perpustakaan
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project …
Koleksi Perpustakaan
Game theory addresses situations with multiple agents in which the outcome of an agent’s act depends on the acts of the other agents. The agents may be mindless organisms. Epistemic game theory addresses games in which the agents have minds. An agent reasons about the acts of other agents and—if the other agents observe the agent’s act—reasons about the other agents’ responses to the …
Koleksi Perpustakaan
The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the fie…
Koleksi Perpustakaan
Game theory addresses situations with multiple agents in which the outcome of an agent’s act depends on the acts of the other agents. The agents may be mindless organisms. Epistemic game theory addresses games in which the agents have minds. An agent reasons about the acts of other agents and—if the other agents observe the agent’s act—reasons about the other agents’ responses to the …
Koleksi Perpustakaan
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project …
Koleksi Perpustakaan
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do …