Koleksi Perpustakaan
Games are a natural activity?we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment?plenty o…
Koleksi Perpustakaan
As increasingly sophisticated and evasive malware attacks continue to emerge, more effective detection solutions to tackle the problem are being sought through the application of advanced machine learning techniques. This reprint presents several advances in the field including: a new method of generating adversarial samples through byte sequence feature extraction using deep learning; a state-…
Koleksi Perpustakaan
Mobile learning has become one of the more influential aspects of the field of educational technology, given the ubiquity of modern mobile devices and proliferation of educational applications or ?apps?. Within this volume, there are a range of studies and reviews which cover a breadth of current topics in the field, namely user motivations for using mobile learning, issues in evaluation, as we…
Koleksi Perpustakaan
This book addresses the role of law in the adaptive management of socio-ecological systems. Recent years have witnessed a rise in discussion over the relation between adaptivity and law, as if after decades of insouciance, legal scholars have finally started to understand the impacts of the scientific paradigm called ?adaptive management? on the legal sphere. Even though the complicated relatio…
Koleksi Perpustakaan
The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escap…